![]() They have people more knowledgeable about their scripting language, and may be able to point you to some scripts that have already been created(if they have, that is). If RPGMaker fits your project, I recommend you head to their forums. If you only have to change a few things to make it work for you, and you can then use all those other things it includes, then it will be a much better choice for this project then coding it in a "regular language." Of course, if your project doesn't fit the software, either because it isn't even the same genre, or because you want to do too much stuff that it doesn't include, then you are better finding something else. RPGMaker provides tons of stuff that is specific to the game style(top down JRPG games). ![]() ![]() I honestly disagree with part of what Alberth is saying there, though it depends on the situation. The catch is that you have to either find the code somewhere, or learn the programming language and make it happen yourself(Ruby is the last language I've seen RPGMaker use, maybe the new version changed). But I DO know that RPG Maker let's you make changes to lots of things, including the battle system.
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